移至上方區塊 移至主內容區塊移至頁尾區塊
Header
:::
Content

學務處成員

學務長簡介
2016.12.07( 週三. )

基本資料

教師姓名

(中/英)

劉為開

職  稱

副教授(兼學務長)

研究室

 

研究室電話

03-5302255轉6100

email      

liouweik6186@hcu.edu.tw

研究領域

3D動畫製作、遊戲軟體程式設計、遊戲企畫與製作

學經歷

學  歷

國立臺灣科技大學 工程技術研究所

經  歷

中國科技大學互動娛樂設計系專任助理教授
國立台灣科技大學兼任助理教授
愛迪斯科技高級工程師
祥儀企業機器人事業部高級顧問

研究成果

 著作 (最近更正時間:民國109年8月3日)

專書著作:

3 D資訊多媒體教科書:

iClone5.5動畫大師-讓你輕鬆學會製作專業級3D動畫, 劉為開、吳敬堯, 上奇出版社

超級實用Unity密技50招-讓你輕鬆學會製作專業級互動設計與遊戲, 劉為開, 上奇出版社

iClone6動畫大師-讓你輕鬆學會製作專業級3D動畫, 劉為開、吳敬堯, 上奇出版社 

3D互動設計與製作應用大全集-iClone+Unity讓您快速成為3D互動多媒體與遊戲設計達人, 劉為開、吳敬堯, 佳魁出版社 

製作專屬你的AR(擴增實境)與VR(虛擬實境) , 劉為開 台科大圖書公司

學術期刊論文:

期刊:

Liou, W. K., Bhagat, K. K. & Chang, C. Y.(2018) The design, implementation, and evaluation of a digital interactive globe system integrated into an Earth Science course,  Educational Technology Research and Development. 66, 2, p. 545-561 17 p.  (SSCI)

Liou, W. K., Bhagat, K. K. & Chang, C. Y. (2016). Beyond the flipped classroom: A Highly Interactive Cloud-classroom (HIC) embedded into basic materials science courses. Journal of Science Education and Technology. Advance online publication. doi:10.1007/s10956-016-9606-8. (SCI) (SSCI)

Liou, W. K. & Chang, C. Y.(2014). Utilizing a low-cost, laser-driven interactive system (LaDIS) to improve learning in developing rural regions. Educational Technology & Society, 17(3), 93-107. (SSCI)

Bhagat, K. K., Liou, W. K., & Chang, C. Y. (2016). A cost-effective interactive 3D virtual reality system applied to military live firing training, Virtual Reality, 20(2), 127-140. (SCI) (SSCI)

Bhagat, K.K., Liou, W. K., Spector, J. M., & Chang, C. Y.* (2018). To use augmented reality or not in formative assessment: A comparative study. Interactive Learning Environments. (SSCI)

 

研討會論文:

Liou, W. K. & Chang, C. Y. (2014, April). A New Interactive Whiteboard technologies application in classroom – Brand  new LaDIS  (Laser Driven Interative System) Prezi Presenter, The Asian Conference on Technology in the Classroom(ACTC 2014), Osaka, Japan.

Chang, C. Y. & Liou, W. K. (2014, August). The Impacts of Innovative Technologies on Students' Learning of Basic Material Science Knowledge, The 15th IUMRS-International Conference in Asia (IUMRS-ICA 2014), Fukuoka, Japan.

Liou, W. K. & Chang, C. Y. (2014, November). New Flipped Classroom with Sil( Self Interactive Learning) & Ccr(Cloud Classroom) Technology, “The Asian Conference on Society, Education & Technology” (ACE 2014) & “The Asian Conference on Education”(ACSET 2014), Osaka, Japan.

Liou, W. K. & Chang, C. Y. (2015, August). Invention interactive 3D simulated- globe system embedded in Earth Science and Geography courses. Paper presented at the International Symposium on Teaching, Education, and Learning - Summer Session (ISTEL 2015-Summer), Fukuoka, Japan.

Liou, W. K. & Chang, C. Y. (2015, August). Invention interactive 3D simulated- globe system embedded in Earth Science and Geography courses. Paper presented at the International Symposium on Teaching, Education, and Learning - Summer Session (ISTEL 2015-Summer), Fukuoka, Japan.

Liou, W. K. & Chang, C. Y. (2015, August). Interactive 3D Virtual Reality System  Applied to Millitary Training. Paper presented at the Conference of Emerging  Technologies in Authentic Learning Contexts within Higher Vocational Education,Cape Town, South Africa.

Liou, W. K. & Chang, C. Y. (2013, July). The Application of VLE with 3D Google Earth and Interactive Technology. Paper presented at the 8th International Conference on Software Engineering and Applications (ICSOFT-EA 2013), Reykjavík, Iceland.

Liou, W. K., & Chang, C. Y. (2013). A three-dimensional interactive simulated- globe system application in education. ACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions. (194-198). International Academy, Research and Industry Association, IARIA.

Liou, W. K., Bhagat, K. K., & Chang, C. Y. (2016, November). A Digitally Interactive Globe System(DIGS) Embedded into Earth Science Courses. EAPRIL Conference 2016, Porto, Portugal.

Liou, W. K., Shih Deng-Teng ,The application of Global Information MR (mixed reality) System in Education, The 4th International Conference on Education, Psychology and Society (ICEPS),Tokyo,2018/7/10-12.

 

最後更新日期: 2020-08-03
:::
Footer